*Please note: We have multiple program offerings available through Boys & Girls Clubs of America. Programs described below consist of the menu of offerings we may provide. Although we run several of these programs and others throughout the year, the list below does not necessarily reflect the programs that are currently being ran. 

 

EDUCATION

These programs inspire members to envision their futures, offering educational enrichment and fostering a renewed love for learning.

Participants in the Project Learn program reported 87% fewer missed school days when compared with non-Club youth.

All Ages

Project Learn reinforces the academic enrichment and school engagement of young people during the time they spend at the Club.

Ages 6- 18

Power Hour: Making Minutes Count provides Club professionals with the strategies, activities, resources and information to create an engaging homework help and tutoring program that encourages Club members of every age to become self-directed learners.

New Button

All Ages

The Computer Science Pathway, a key component of Boys & Girls Clubs’ Education & STEM programming, invites youth and teens on a journey from their first encounter with code to creative computing.



Age 8-18

Digital Literacy Essentials activities are designed to help youth ages 8-16 build digital skills. They provide members of all ability levels with a foundation to explore digital safety, digital privacy, digital presence, online communication and retro gaming.

Learn more

Age 13+

diplomas2Degrees (d2D), a college readiness program, provides a range of services to guide Club members as they work toward high school graduation and prepare for post-secondary education and career success.

Age 9-12

DIY STEM is a hands-on, activity-based STEM curriculum which connects youth to science themes they encounter regularly.


Age 13+

Money Matters: Make it Count teaches teens how to set goals, budget, save and invest. In addition to staff-led financial literacy sessions, young people practice their financial decision-making skills through fun, engaging digital tools and games.

New Button

All Ages

Summer Brain Gain is comprised of one-week modules with fun, themed activities for elementary school, middle school and high school students that are aligned with common core anchor standards. In addition, Summer Brain Gain: Read!, a literacy program, complements the larger Summer Brain Gain curriculum.


Age 9-13

Ultimate Journey: Fun, experiential, environmental education activities!